Uploading a new file or working asset to a project
You can add new files or working assets to a project directly from the project detail page. This article covers uploading files and what happens to them afterward.
Opening the upload dialog
From a project's Assets tab, click Upload Asset (or drag files directly onto the page). The Upload assets dialog opens; any settings you choose apply to every file in the batch.
Choosing what you're uploading
- Working file vs Proof — toggle at the top. Working files are for internal reference; proofs go through your workflow for review and approval.
- Source — pick one:
- Upload files — browse or drag files in (locked once your workspace's storage limit is reached).
- URL / Weblink — paste a link (Figma, YouTube, a webpage, a PDF URL, etc.), optionally test that it's reachable, then add it to the batch.
- Record screen — capture your screen directly in-app, preview it, and add it to the queue.
- Canvas — open an infinite canvas for freehand sketching; it autosaves as you draw.
- OneDrive and Google Drive — browse an existing connected account's documents or create a new one.
Executable files are always blocked, and oversized files (over your workspace's per-file limit) are flagged and excluded from the batch.
Destination
On the right side of the dialog:
- Select project — search for and pick the project this batch belongs to. If you opened the dialog from inside a project, it's pre-selected.
- Select workflow — only shown when uploading outside of a project context; inside a project, proofs pick up the project's default proof workflow automatically.
Each file in the batch can be renamed before it finishes uploading, and shows its own upload progress.
After upload
Files are staged, then committed once every file in the batch has finished uploading — this is the same for both single files and multi-file batches. Uploading a new version of an existing asset (rather than a brand-new file) is a separate flow — see Uploading and managing proof versions.